How Many Quests Are in Cyberpunk 2077 and the Phantom Liberty Expansion?

Quick Summary

As of the 2.1 update, Cyberpunk 2077 contains between 305 and 308 total missions when including the Phantom Liberty expansion. This total is comprised of 54 Main Jobs (33 base game, 21 DLC), approximately 117 Side Jobs, and 88 Gigs. While the main story can be completed in roughly 25-30 hours, a full completionist run targeting every unique encounter typically exceeds 100 hours.

Total Quest Count Across Night City and Dogtown

Determining the exact number of missions in Cyberpunk 2077 often leads to confusion because different players categorize "content" differently. According to community data and comprehensive tracking from sources like TheGamer , the total mission count sits just above 300. However, if you look at official wikis or early guides, you might see numbers as low as 80 or as high as 400.

This discrepancy exists because the game distinguishes between narrative-heavy "Side Jobs" and shorter, mercenary-style "Gigs." Furthermore, the 2.0 update and the Phantom Liberty expansion fundamentally changed the quest log by adding new categories and branching paths. To reach 100% completion, you must look beyond the icons visible on the map at any given time.

Estimates for a full run range from 305 to 308 missions. This includes the final "Reward Quests" triggered by fixers after you complete all their tasks in a specific district. It does not usually include the 44 NCPD Scanner Hustles, which are combat encounters rather than structured narrative missions, though they are required for district-specific achievements.

Breakdown of Main Story Jobs in the Base Game

The core narrative of V and Johnny Silverhand is divided into a three-act structure. There are 33 Main Jobs in the base game that form the "Critical Path." These missions are mandatory for reaching the credits, though the path you take can vary based on your choices.

Prologue & Act 1: Focuses on V's origins (Lifepaths) and the setup for the Konpeki Plaza heist. This act concludes with the mission "The Heist," which sets the main conflict in motion.
Act 2: The largest portion of the game. V must track down leads involving Evelyn Parker, the Voodoo Boys, and Takemura. Major missions include "Automatic Love," "Ghost Town," and "Gimme Danger."
Act 3: The final stretch leading to the "Point of No Return." This act is relatively short but contains the pivotal mission "Nocturne Op55N1."

According to Radio Times , the mission "Nocturne Op55N1" is the gateway to the endgame. Once you enter Misty's Esoterica to meet Hanako at Embers, you are locked out of all other side content until you complete an ending. After the credits, the game places you back just before this mission, allowing you to finish any remaining tasks.

New Missions Introduced in the Phantom Liberty Expansion

The Phantom Liberty expansion is a significant advancement in the game's scope, adding a spy-thriller narrative set in the walled-off district of Dogtown. The DLC adds 21 Main Jobs , but there is a catch: you cannot play all of them in a single playthrough.

The mission "Firestarter" acts as a major narrative fork. Depending on whether you side with Songbird or Solomon Reed, the story branches into two entirely different sets of missions for the finale. This means that to see every quest the DLC offers, you must either maintain a save file before the stadium choice or play through the expansion twice. This branching structure is one of the reasons Phantom Liberty is widely regarded as a top-tier expansion for modern RPGs.

In addition to the main story, the DLC introduces approximately 20 new Side Jobs and 10 Gigs specifically for the Dogtown district. These missions often feature higher production values and more complex moral choices than the base game's standard mercenary tasks.

Cyberpunk 2077 mission list and Act structure overview
The mission structure of Cyberpunk 2077 is divided into distinct Acts that track V's journey through Night City. Image courtesy of Radio Times.
Image source: Radio Times

Distinguishing Between Narrative Side Jobs and Mercenary Gigs

To understand the quest count, you must distinguish between the two primary types of non-mandatory content. Many players find that Side Jobs offer the most emotional resonance, while Gigs provide the most consistent gameplay variety.

Mission Type Base Game Count DLC Count Primary Focus
Main Jobs 33 21 Core narrative and endings.
Side Jobs ~97 ~20 Character arcs (Panam, Judy, etc.).
Gigs 78 10 Mercenary tasks for Fixers.
Cyberpsychos 17 0 Specialized combat encounters.

Side Jobs are often multi-part stories involving major NPCs like Panam Palmer, Judy Alvarez, or River Ward. These missions frequently impact which endings are available to you. Gigs, on the other hand, are shorter tasks given to you by Fixers. While they have their own self-contained stories, they rarely affect the outcome of the main plot. However, completing all Gigs for a specific Fixer is a requirement for several achievements and unique rewards.

Complete List of Gigs by Fixer and District

Fixers are the lifeblood of Night City's underground economy. Each district is controlled by a specific Fixer who will contact you with Gigs as your Street Cred increases. According to community guides on Game8 , the distribution of the 78 base game Gigs is as follows:

  • Regina Jones (Watson): 24 Gigs. This is the highest volume for any single fixer, reflecting Watson's status as the starting zone.
  • Wakako Okada (Westbrook): 9 Gigs. These often involve the Tyrell Claws and high-stakes corporate espionage.
  • Dakota Smith (Badlands): 10 Gigs. Focused on the nomadic life and the harsh environment outside the city walls.
  • Sebastian "Padre" Ibarra (Heywood): 11 Gigs. These missions deal heavily with the Valentinos and local community issues.
  • El Capitan (Santo Domingo): 12 Gigs. Often involves 6th Street gang activity and industrial sabotage.
  • Dino Dinovic (City Center): 6 Gigs. High-end mercenary work targeting corporate elites.
  • Mr. Hands (Pacifica/Dogtown): 1 base game Gig + 10 DLC Gigs. Mr. Hands becomes a central figure in the Phantom Liberty expansion.
  • Rogue (Afterlife): 4 Gigs. These are typically unlocked later in the game and offer high-tier rewards.
Pro Tip: After completing every Gig for a specific Fixer, check your quest log. Most Fixers will offer a final "Reward Quest" that directs you to your stash to pick up a unique vehicle or weapon as a token of their appreciation.

Understanding Hidden Triggers and Missing Map Icons

A common frustration for completionists is "Dead Map Syndrome," where the map appears empty, yet the quest count remains incomplete. This happens because many missions in Cyberpunk 2077 do not use traditional map icons until they are triggered by specific player actions.

Time-Gating: Many Side Jobs require you to wait a specific amount of time (usually 24 to 48 in-game hours) before the next stage triggers. If you are stuck, try using the "Skip Time" feature in the menu or sleeping in V’s apartment. Sleeping is often more effective as it refreshes the game world state.

Phone Call Triggers: Certain missions only begin when an NPC calls or texts you. These triggers often require you to be in a specific district or to have reached a certain Street Cred level. For example, many of Regina's Gigs won't appear until you have completed the previous "tier" of her assignments. If you aren't getting calls, try fast-traveling between districts to force the game to check for pending triggers.

Hidden Quests: Missions like "The Highwayman" or "Kold Mirage" have no map markers at all. They require you to find a specific item or location in the world to begin the investigation. These are often the final pieces of the puzzle for those seeking a 100% completion rating.

Identifying Missable Quests and Choice-Locked Content

While most content can be completed at your own pace, some quests are missable based on your dialogue choices or the order in which you complete objectives. According to IGN's walkthrough , the most common way to miss content is by failing time-sensitive objectives.

For instance, the quest "Happy Together" (involving V's neighbor Barry) can end prematurely with a negative outcome if you do not visit him within a certain timeframe or choose the wrong dialogue options. Similarly, the quest "Addicted to Chaos" is only available if you make a specific choice regarding a character in a previous mission. If that character is killed or alienated, the quest never appears.

Furthermore, the endings themselves lock out other paths. While the game returns you to the "Point of No Return" after the credits, any progress made during the final mission (like unique weapons collected) is only saved if the game specifically prompts you. To see every ending-specific quest, you will need to play through the finale multiple times from the save at Embers.

Strategies for Reaching 100 Percent Completion

Since Cyberpunk 2077 lacks a built-in percentage counter in the UI, players must rely on manual tracking and achievements. A recommended order of operations for completionists is to focus on Gigs and NCPD Scanner Hustles early to build Street Cred and wealth, then move into the major Side Job arcs before tackling the final Main Jobs.

Check your achievement list for district-specific trophies like "It's Elementary" (Watson) or "Greetings from Pacifica!" These serve as the best indicators that you have cleared all Gigs and Scanner Hustles in a specific area. If an achievement hasn't popped, you are likely missing a hidden trigger or a time-gated phone call.

Warning: The 2.0 update introduced new "Dynamic Events" like car thefts for El Capitan and air drops in Dogtown. While these are repeatable and don't count toward a fixed quest total, they can clutter your quest log. Focus on missions with unique names to track your progress toward the 308-mission goal.

Frequently Asked Questions

Q: How many quests are in Cyberpunk 2077 with all DLC?

A: With the Phantom Liberty expansion and the 2.1 update, the total count is approximately 305 to 308 missions. This includes 54 Main Jobs, roughly 117 Side Jobs, and 88 Gigs. The exact number can vary slightly based on how you count multi-part missions and fixer rewards.

Q: Can you do all side quests after the main story?

A: Yes and no. Once you start the final mission "Nocturne Op55N1," you are locked into the ending. However, after the credits roll, the game offers to take you back to the "Point of No Return" save, allowing you to continue exploring Night City and finishing any remaining side content.

Q: Do NCPD Scanner Hustles count as quests?

A: Technically, no. They do not appear in your quest journal under "Jobs." However, they are tracked on the map and are required for district completion achievements. There are 44 of these encounters in total across the base game.

Q: How many endings are there in Cyberpunk 2077?

A: There are 6 primary endings in the game. Four are available in the base game, one is a "secret" ending requiring high affinity with Johnny Silverhand, and one is a brand-new ending introduced specifically through the Phantom Liberty expansion.

Q: What is the longest side quest chain?

A: The quest chain involving Panam Palmer and the Aldecaldos is widely considered one of the longest and most significant. It spans multiple missions and directly leads to "The Star" ending, which many players consider a top-tier conclusion to V's story.

Key Takeaways for Completing Every Mission

  • Track the total: Aim for approximately 308 missions for a true 100% narrative completion.
  • Mind the branch: Save your game before the "Firestarter" mission in Phantom Liberty to see both paths.
  • Use the wait feature: Many quests are time-gated; skip 24-48 hours if your quest log feels stalled.
  • Complete Fixer sets: Finishing all Gigs in a district triggers a final reward quest and a unique prize.
  • Check Street Cred: Some Gigs and Side Jobs will not appear until you reach Street Cred level 50.
  • Watch for missables: Be careful with time-sensitive missions like "Happy Together" to avoid failing them.
  • Achievement hunt: Use district-specific achievements to verify you haven't missed any hidden icons.

To ensure you don't miss a single encounter, regularly check your text messages and sleep in V's apartment to trigger any pending phone calls from the fixers of Night City.