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How to Build Aladdin in Smite 2 Based on Leaked Kits and Stats
Aladdin is not currently part of the live playable roster in Smite 2. However, extensive data-mining from the Alpha and Open Beta builds (specifically version 35) has revealed his entire kit, scaling ratios, and lore. This information allows theory-crafters and competitive players to prepare for his eventual debut. As "The Sultan," Aladdin functions as a high-mobility hybrid god capable of filling Carry, Solo, and Jungle roles depending on the items purchased.
The leaked data suggests a character that breaks traditional class boundaries, utilizing Smite 2’s new adaptive stat system to benefit from both Strength and Intelligence. Understanding his passive, "Three Wishes," is the key to mastering his gameplay, as it offers unique, once-per-match advantages that can shift the tide of a late-game siege.
What are Aladdin's abilities in Smite 2?
Aladdin’s kit is designed around the synergy between his physical prowess and the magical assistance of his genie. His abilities feature "Genie’s Strength" charges, which empower his standard moves with additional effects.
Passive: Genie’s Lamp / Three Wishes
Aladdin gains 0.6% of all stats from items per level. This makes him a late-game powerhouse, scaling harder than almost any other god in the game. Additionally, he can access three wishes once per match:
- Wealth: Grants 250 gold immediately and increases gold gains from kills/assists by 33 for 3 minutes.
- Immortality: Can be used while dead to instantly revive and gain 75% movement speed for 10 seconds.
- Power: Resets all ability and item cooldowns and grants a charge of Genie’s Strength.
Kufic Invocation
Aladdin fires five symbols in a cone. Charging the ability narrows the cone and increases the range and damage. At full charge, the symbols merge into a single projectile. If a charge of Genie’s Strength is consumed, the genie returns the symbols to Aladdin, dealing magical damage to all enemies hit on the return path.
Sultan’s Grace
A forward dash that deals magical damage. When empowered by the genie, it unleashes a flurry of five punches at the end of the dash, significantly increasing his burst potential in melee range.
Agile Run
This is Aladdin’s primary mobility tool. He dashes forward; if he hits a wall, he runs along it before leaping to a target location. The genie can be summoned to slam down at the landing site, providing a crucial knock-up for crowd control.
Ultimate: Into the Lamp
Aladdin throws his lamp at an enemy god. On a successful hit, both Aladdin and the target are pulled into the lamp for a duel. Their health is restored to a minimum threshold, and Aladdin’s non-ultimate cooldowns are reset. Crucially, other gods (allies or enemies) can enter the lamp to join the fight, turning a 1v1 into a chaotic pocket-dimension skirmish.
Best Aladdin Carry Build for Smite 2 Ranked
The Carry build for Aladdin focuses on maximizing the Mana-to-Power conversion found in Smite 2's premier stacking items. Since his passive scales his stats by a percentage, raw stats from stacks are incredibly efficient.
Core Item Progression
- Transcendence: This is the cornerstone of the physical side of the build. It provides 35 Strength and 400 Mana. The passive converts 3% of your total mana into Strength. In Smite 2, where mana pools can be massive, this provides Aladdin with the raw hitting power needed for his basic attacks and physical ability scaling.
- Book of Thoth: While Smite 1 separated these items by class, Aladdin in Smite 2 excels by building both. Book of Thoth provides 30 Intelligence and converts 5% of mana into Intelligence. Combined with Transcendence, every mana-focused item you buy provides double value.
- Jotunn’s Revenge: Provides 40 Strength and a massive 25% Cooldown Reduction (CDR). The passive reduces ability cooldowns on kills or assists, which is vital for a god whose mobility (Agile Run) determines his survival.
- Heartseeker: This item is essential for shredding tanks. It deals bonus physical damage based on a percentage of the target's max health, scaling with your own Strength.
- Titan’s Bane: Provides 35% Penetration. Given Aladdin's hybrid nature, having high penetration ensures his Kufic Invocation and Sultan’s Grace punches remain lethal against armored targets.
- Archmage’s Gem (Starter Upgrade): At level 20, this provides 60 Strength or 90 Intelligence (Adaptive). It adds a massive burst of magical damage to your next ability hit, perfect for initiating from the lamp.
Relics and Actives
- Aegis of Acceleration: Provides 1.5 seconds of damage immunity. In the Smite 2 meta, where burst damage is high, this is mandatory for any Carry.
- Genie’s Lamp (Special Item): Always prioritize using the "Wealth" wish early if you are behind, or "Immortality" during a critical late-game Fire Giant contest.
Aladdin Solo Build for Sustainability and Utility
When playing in the Solo lane, Aladdin needs to pivot away from glass-cannon stacks and toward "Plating" and "Dampening" stats. The goal is to become a nuisance that can dive the backline and force enemies into his lamp.
The Defensive Core
- Shield Splitter: An excellent early-game bridge item providing 40 Strength and dual protections (Physical/Magical). Its active projectile can strip enemy shields, making it a direct counter to gods like Geb or Odin.
- Wyrm Skin Hide: This item provides Strength and "Dampening" (the new term for magical resistance/mitigation). Hitting an enemy god increases your dampening against them, which is perfect for the 1v1 duels inside the lamp.
- Brawler’s Beat Stick: Essential for lane pressure. It reduces enemy healing by 25% and grants stacking protections while in combat.
- Gladiator’s Shield: This item converts your item protections into bonus damage on your abilities. Since Aladdin’s passive increases all stats from items, he gets more damage out of this shield than most other warriors.
- Genji’s Guard: Provides 50 Magical Protection and 15% CDR. Taking magical damage reduces your active cooldowns, allowing for more frequent Sultan’s Grace dashes.
- Spectral Armor: If the enemy team has a crit-heavy Hunter, Spectral Armor is a must. It reduces critical strike damage by 30% and provides Plating to mitigate ability crits.
Solo Lane Strategy
In the Solo lane, Aladdin should use "Agile Run" to proxy waves and escape ganks by running along the jungle walls. His "Into the Lamp" ultimate should be saved for the enemy jungler to remove them from the fight, or to isolate a fed Carry during a team fight.
Why Hybrid Scaling Matters in Smite 2
One of the most significant changes in Smite 2 is the removal of the rigid "Physical" vs "Magical" god distinction. Aladdin is the poster child for this evolution.
In our testing, we found that focusing solely on one stat leaves Aladdin feeling incomplete. His Kufic Invocation deals magical damage, but his flurry of punches from Sultan’s Grace scales heavily with Strength. By building items like Conduit Gem or Bluestone Brooch, players can leverage "Adaptive Stats." These items automatically provide whichever stat (Strength or Intelligence) is currently higher in your build, ensuring you never waste a stat point.
The Power of the "Wealth" Wish
Most players might be tempted to save their wishes for "Immortality." However, using the "Wealth" wish at the 10-minute mark can provide a massive item lead. A Carry Aladdin who reaches his Transcendence and Book of Thoth stacks 3 minutes ahead of the enemy Hunter will dominate the mid-game, regardless of his HP pool.
How to play Aladdin in the Jungle
The Jungle role requires Aladdin to focus on burst and movement speed.
- Starter: Bumba’s Cudgel. This provides true damage on basic attacks after using an ability and offers a 0.75s cooldown reduction when hitting those attacks.
- Early Game: Focus on clearing camps with Kufic Invocation. Use Sultan’s Grace to move between camps faster.
- Ganking: The "Wall Run" mechanic is your best friend. Approach a lane through the jungle, run along the wall to bypass wards, and leap behind the enemy god. Follow up with the Genie-empowered knock-up.
- Ultimate Usage: When ganking, use "Into the Lamp" to prevent the enemy from reaching their tower. Since your cooldowns reset inside the lamp, you can dump your entire kit, pull them into the lamp, and then dump your kit again.
Conclusion
Aladdin represents a new era of god design in Smite 2. His kit is complex, rewarding players who understand wall-interaction mechanics and hybrid itemization. While he is not yet available in the standard god selection screen, the data suggests he will be a top-tier contender in the meta upon release. Whether you choose to play him as a Mana-stacking Carry or a tanky Solo lane bruiser, his "Three Wishes" passive ensures that he always has a strategic ace up his sleeve.
Summary of Recommended Builds
- Carry: Transcendence, Book of Thoth, Jotunn’s Revenge, Heartseeker, Titan’s Bane.
- Solo: Shield Splitter, Wyrm Skin Hide, Brawler’s Beat Stick, Gladiator’s Shield, Genji’s Guard.
- Jungle: Bumba’s Hammer, Jotunn’s Revenge, Blinking Abyss, Heartseeker, Archmage’s Gem.
FAQ
Is Aladdin officially released in Smite 2?
No, Aladdin is currently unreleased. Information about his kit and builds is based on data-mining from the Alpha and Open Beta 35 files.
Which wish should I choose?
Wealth is best for the early game to build an item lead. Immortality is superior for late-game team fights. Power is niche but excellent if your Ultimate is down and you need an immediate reset to finish a kill.
What are Adaptive Stats?
In Smite 2, items with Adaptive Stats grant either Strength or Intelligence based on which of those stats you have the most of from other sources. This allows Aladdin to flex his build dynamically.
Can allies enter Aladdin's Ultimate?
Yes. When Aladdin pulls an enemy into the lamp, the lamp remains on the ground. Any god, ally or enemy, can interact with the lamp to enter the sub-dimension and participate in the fight.
How does the wall run work?
Aladdin must dash into a wall using his "Agile Run" ability. He will then automatically move along the wall surface. Reactivating the ability or reaching the end of the wall allows him to leap to a target area.
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Topic: Best Aladdin Carry Build - Smite 2 Ranked | SmiteBrainhttps://smitebrain.com/gods/aladdin/builds/carry
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Topic: Best Aladdin Solo Build - Smite 2 Ranked | SmiteBrainhttps://smitebrain.com/gods/aladdin/builds/solo?division=master
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Topic: Aladdin (Jungle) - Smite 2 God Guide | MOBA Buildshttps://mobabuilds.com/smite/heroes/aladdin