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Malthael Shreds High Health Targets With This Competitive Bruiser Build
Malthael, the Aspect of Death, occupies a unique niche in Heroes of the Storm as a melee bruiser capable of melting tanks while maintaining incredible self-sustain. In the current competitive meta, Malthael is not just a counter-pick to high-health warriors like Diablo or Stitches; he is a premier solo-laner who can dictate the pace of the game through superior wave clear and relentless percent-based damage. Success with Malthael hinges on understanding the delicate balance between aggressive mark application and disciplined positioning.
The Core Identity of a Reaper
Malthael’s power stems entirely from his trait, Reaper’s Mark. His basic attacks cleave in a wide arc, applying a mark that deals 1.75% to 2% (depending on specific patches and scaling) of a target's maximum health every second. This makes Malthael the ultimate equalizer; whether he is hitting a 2,000-HP Valla or a 6,000-HP Cho’Gall, his relative damage remains devastating.
However, many players fail by treating Malthael as an assassin. He lacks the burst to instantly delete squishy targets and the natural bulk to soak damage like a true tank. Instead, he must be played as a "drain tank" bruiser. He survives by dealing damage, using Soul Rip (Q) to convert his mark into constant healing. Without a mark, Malthael is a melee minion. With a mark on multiple heroes, he becomes an unkillable spectral force.
The Standard Sustain Bruiser Build
This build is the gold standard for ranked play, offering a mix of mobility, dueling power, and massive team-fight sustain. It prioritizes Malthael's ability to survive in the thick of a fight while punishing enemies who stay within his reach.
Level 1: Fear the Reaper
While "On a Pale Horse" is enticing for massive maps like Cursed Hollow for faster rotations, Fear the Reaper is almost mandatory in high-level play.
- The Experience Factor: In our testing sessions against aggressive kits like Sonya or Hogger, having a 25% movement speed burst that allows Malthael to pass through units is the difference between securing a kill and dying to a body block. Use this defensively to escape a dive or offensively to walk through the enemy tank and mark the backline.
Level 4: Die Alone
This talent is the cornerstone of Malthael’s solo-lane dominance. It increases Soul Rip (Q) damage by 50% if it hits only one hero.
- Mechanical Tip: When dueling in the solo lane, try to clear the enemy minions first or step away from them before pressing Q. If you hit only the enemy hero, your sustain and damage output skyrocket. This allows Malthael to out-trade almost every other bruiser in a 1v1 scenario.
Level 7: Massacre
This is where Malthael’s team-fight potential ignites. Wraith Strike (W) now damages and applies Reaper’s Mark to all enemies around the target.
- Why it’s picked: Manually marking five heroes with basic attacks is dangerous. With Massacre, you can hit one enemy with Death Shroud (E), teleport in with W, and instantly mark the entire enemy team. This maximizes your Q healing and sets up your Level 16 power spikes.
Level 10: Last Rites
While Tormented Souls was once the go-to, Last Rites is currently the superior choice for securing kills. It deals damage equal to 50% of a hero’s missing health.
- The Math of Death: If an enemy is below 33% health, Last Rites is a guaranteed execution (unless they have Invulnerable or Stasis effects). The repeatable quest reduces the cooldown to a mere 20 seconds, allowing Malthael to become a constant threat in every skirmish.
Level 13: Soul Siphon
Survivability is paramount at this stage. Soul Siphon increases the healing from Soul Rip against heroes to 4% of their maximum health. In a team fight where you have marked three or four heroes, each Q press will restore nearly 15-20% of your total health pool every 2 seconds.
Level 16: Soul Collector or Mortality
- Soul Collector: This is preferred for sustained fighting. It reduces the cooldown of Soul Rip by 0.5 seconds and increases its range. More Qs mean more healing and more damage.
- Mortality: If the enemy team has two or more massive tanks (e.g., Stitches and Blaze), Mortality turns your Wraith Strike (W) into a nuke that deals 8% of the target's max health.
Level 20: No One Can Stop Death
This is arguably one of the strongest Level 20 talents in the game. It allows Malthael to instantly respawn at the Altar at the cost of a longer future death timer.
- Strategic Application: Late-game fights often come down to who dies first. If Malthael is focused down, he can instantly reappear, mount up, and rejoin the fight to clean up the remaining enemies.
Alternative Build: The "Shadow" W-Burst Path
If your team already has significant sustain but lacks the ability to finish off targets, the Wraith Strike (W) build offers a more mobile, burst-oriented playstyle.
- Level 1: Death's Reach: Increases W range by 35%. This allows you to engage from a screen away.
- Level 4: Throwing Shade: Reduces E cooldown and mana cost while adding a 2% max health impact damage. This makes your mark application much safer.
- Level 7: Massacre: Essential for marking groups to enable multiple W targets.
- Level 10: Last Rites: Always better for target focus.
- Level 13: Inevitable End: Highly recommended for this build. Since you are diving deep with W, you need the 2-second Unstoppable to escape.
- Level 16: Mortality: The core of the build. Your W now chunks for 8% max health.
- Level 20: Final Curtain: Leaves a trail of mist that applies the mark, ensuring you always have a W target available.
Mastering Malthael’s Ability Mechanics
The Soul Rip (Q) Rhythm
Soul Rip has a very short cooldown (2 seconds). One common mistake is spamming Q until the mana bar is empty. In the early game, Malthael is incredibly mana-hungry. You should only use Q in lane if you need the health or if you have the "Die Alone" talent and can land a boosted hit on the enemy hero. In team fights, however, you should hold the Q button down to cast it perfectly on cooldown.
Wraith Strike (W) as a Juking Tool
Wraith Strike teleports you to the opposite side of the marked target. This is a critical nuance. If a Kerrigan is about to land her combo on you, and she is marked, you can W through her to dodge the stun. It is not just an engagement tool; it is your primary way of avoiding skillshots while staying in melee range.
Death Shroud (E) Management
Death Shroud moves slowly. Do not lead with this ability if you are in basic attack range. Instead, use your cleaving basic attacks to mark targets, and save E for when enemies try to retreat or to mark a distant backliner so you can teleport to them with W.
Map-Specific Strategies and Macro Gameplay
Malthael is widely considered a "Macro King" due to his passive cleave and low-cooldown AOE healing.
Infernal Shrines: The Malthael Playground
This is Malthael’s best map. The objective requires killing 40 small skeletons. Malthael can apply his mark to all of them with one basic attack or an E, and then spam Q to stay at full health while instantly clearing the shrine. He can often solo the objective faster than an entire enemy team of three.
Braxis Holdout and Dragon Shire: The Solo Lane Duelist
On these two-lane maps, the solo lane is vital. Malthael wins the "Point Control" war not by standing on the point, but by forcing the enemy laner to retreat. With "Die Alone," Malthael can bully heroes like Chen, Dehaka, and even Artanis off the beacon.
Double Soaking Prowess
On maps like Tomb of the Spider Queen or Towers of Doom, Malthael should be "double soaking." This means clearing the top lane wave instantly, mounting up (especially with "On a Pale Horse"), and clearing the mid lane wave. This creates a massive experience lead for his team.
Matchup Analysis: Who to Feast On and Who to Fear
Victims (Easy Matchups)
- Diablo: The Lord of Terror has a massive health pool and no way to escape Malthael’s percent damage. He is essentially a walking health potion for Malthael.
- Stitches: Similar to Diablo, Stitches is a large, slow target. Malthael can easily dodge the Hook with Fear the Reaper and shred him in seconds.
- Deathwing: Since Deathwing is permanently Unstoppable, he cannot be slowed, but he also cannot avoid Malthael’s mark. Malthael is one of the few heroes who can solo-kill a Deathwing in a straight fight.
Threats (Hard Counters)
- Tracer & Lunara: These "kiting" heroes are Malthael's nightmare. They stay outside of his basic attack range and can easily dodge Death Shroud. If Malthael cannot mark them, he cannot heal, and he will be poked to death.
- Valla: A skilled Valla will use Vault to stay away. Her high sustained physical damage will rip through Malthael before his damage-over-time can take effect.
- Uther: Malthael hates burst damage and stuns. Uther provides both, along with armor buffs that mitigate Malthael’s non-percent damage components.
Advanced Tip: Mana Management and The "Sixty Percent" Rule
Many intermediate players find themselves retreating from fights not because they are low on health, but because they are "OOM" (Out of Mana). Malthael’s E costs 50 mana, which is nearly 10% of his starting pool.
The Rule: Do not use E to clear waves. Use your basic attacks and one or two Qs. Only use E if you are trying to catch a hero or if you need to apply a mark to a wave from a distance because you are low on health and cannot safely approach. In a team fight, if you drop below 60% mana, you must prioritize quality marks over quantity. If you mark five people but can't afford to press Q, you will die.
Conclusion and Strategic Summary
Malthael is a high-skill ceiling bruiser who rewards players for their game knowledge and positioning rather than raw mechanical clicking speed. By focusing on a sustain-heavy build featuring Fear the Reaper, Die Alone, and Last Rites, you transform into a frontline presence that the enemy team cannot ignore.
Your goal in every game is to win the macro war by soaking experience and then arrive at team fights to execute the enemy frontline. Remember: Malthael does not need to chase the healer. If you kill the enemy tank in 6 seconds, the rest of their team will crumble.
Summary Checklist for Malthael Players:
- Always be soaking: If there is a wave of minions unattended, Malthael should be there.
- Patience with Last Rites: Do not use it as an opener. Wait for the red skull icon to appear over the enemy hero, indicating a guaranteed kill.
- Q is for Healing: In lane, don't spam Q for damage; save your mana for when you actually need to restore health.
- Use W to dodge: Practice using Wraith Strike to teleport through enemies right as they cast their CC spells.
FAQ
Q: Is Malthael good against double-support comps? A: He can be, but you must take Touch of Death at Level 7 instead of Massacre. Reducing healing by 50% for 4 seconds is devastating against heroes like Alexstrasza or Whitemane.
Q: Should I ever take Tormented Souls? A: Only if your team has a specific "wombo combo" that requires the entire enemy team to be marked instantly (like if you have a Greymane who needs targets to jump on). In 95% of games, Last Rites is the better heroic.
Q: How do I handle a Tracer who is targeting me? A: You don't. You cannot win that fight alone. Move toward your healer or a teammate with point-and-click CC (like Brightwing or Uther). Malthael’s job is not to peel mobile assassins; it is to destroy the frontline.
Q: What is the best map for Malthael? A: Infernal Shrines. His ability to clear the shrine minions while healing himself makes him the undisputed king of that objective.
Q: When should I pick Malthael in a draft? A: Pick him when the enemy has at least two high-health heroes (Tanks or Bruisers) and your team has a healer with good sustained output (like Malfurion or Stukov) to help you through your initial engage. Avoid picking him early if the enemy has not revealed their DPS, as they might counter with long-range kite heroes.
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